Cost outruns damage by 425x
Damage climbs 28x from KA 47M to Shrine RBS 15 (40 → 1,130). Price climbs 12,000x ($200 → $2.4M). Measured purely in damage per dollar, the starter missile is 425 times more efficient than the top one.
Database / Missiles
Your only way to hurt another player. Damage climbs 28x from the first missile to the last — but the price climbs 12,000x.
| Unit | DPS | Radius | Health | Buy x1 | Buy x5 | DPS per $1K |
|---|---|---|---|---|---|---|
| 01KA 47M | 40 | 16 | 110 | $200 | $1K | 200.00 |
| 02Bandit I | 90 | 19 | 220 | $600 | $3K | 150.00 |
| 03R60 | 150 | 22 | 275 | $1.4K | $7K | 107.14 |
| 04Big Dipper | 210 | 25 | 385 | $3.1K | $15.5K | 67.74 |
| 05AMG-88 | 270 | 28 | 550 | $6.1K | $30.5K | 44.26 |
| 06XA-58 | 330 | 30 | 660 | $11.3K | $56.5K | 29.20 |
| 07Hydra 90 | 400 | 33 | 790 | $20.1K | $100.5K | 19.90 |
| 08YJ-28S | 470 | 35 | 900 | $34.3K | $171.5K | 13.70 |
| 09DF-17S | 530 | 38 | 1,020 | $56.5K | $282.5K | 9.38 |
| 10Giant Eagle | 610 | 40 | 1,190 | $89.1K | $445.5K | 6.85 |
| 11Wave 2 | 680 | 43 | 1,300 | $133.4K | $667K | 5.10 |
| 12AMG-86 | 750 | 45 | 1,470 | $185.7K | $928.5K | 4.04 |
| 13Militia III | 830 | 47 | 1,640 | $231.4K | $1.2M | 3.59 |
| 14Harpoon II | 900 | 50 | 1,750 | $416.5K | $2.1M | 2.16 |
| 15Greataxe | 980 | 52 | 1,920 | $749.6K | $3.7M | 1.31 |
| 16USR 1000 | 1,050 | 54 | 2,090 | $1.3M | $6.7M | 0.81 |
| 17Shrine RBS 15 | 1,130 | 56 | 2,260 | $2.4M | $12.1M | 0.47 |
| 18Peace KeeperRobux | 10,000 | 250 | 5,000 | R$ 480 | — | — |
Reading this table. “DPS per $1K” is how much damage you buy per 1,000 cash — higher is better value. Prices are colour-coded the way the game does it: green for cash, blue for Robux-only. Radius is the coverage area shown in the shop, not firing range.
Analysis
Damage climbs 28x from KA 47M to Shrine RBS 15 (40 → 1,130). Price climbs 12,000x ($200 → $2.4M). Measured purely in damage per dollar, the starter missile is 425 times more efficient than the top one.
Radius goes 16 → 56, a 3.5x increase, and that is the real product. A wider blast hits more buildings per shot and is harder for a single anti-air emplacement to fully cover. You are buying area and burst, not efficiency.
10,000 DPS, 250 radius, 5,000 health, 480 Robux. That is 8.8x the damage and 4.5x the radius of the best cash missile. It never appears in any "best missile" list because it is not in the cash shop at all.
Every missile carries a health value from 110 up to 2,260. That is what anti-air has to chew through before the missile lands — which is why raw anti-air DPS matters more than it first appears.